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So I downloaded Snoopy Flying Aces from XBL Arcade for 800 points. I have to say I am VERY impressed with this game, it is WW1 dogfighting action with a Crimson Skies feel to it. It allows you to play your missions online with a partner as well as the traditional versus modes. There aren't a lot of people playing it but it has great potential. If anyone picks this up, send me an invite and I'll help you get your gold medals. The demo alone is worth downloading. Check it out. Havn't played HAWX yet but there seems to be a shortage of good dogfighting games for the 360.
I think Orph mentioned this b4 but i cant find the thread, But Alien Breed Evolution is up on the market place, 800 MSP is on the price tag. I am gonna have a go at the Demo now and here is a trailer clip
So this game was released on the marketplace like last week. I've been playing this with Dennis. Its a pretty cool zombie shooter with the old time left stick moving and right stick to shoot. Its a good multiplayer coop game and if you loved shooting zombies with other games then this is great fun.
I know Oprh mentioned this game and i saw a demo of it on a magazine(I didnt twig at the time that was the game) but didnt think too much more of it I then got a messga from MorePoints saying that he would pay $60 for this game, then a mate of mine was playing it and he said it the best game on the arcade (even over BF1943)
I was dubious, but i downloaded the demo and i am hooked!! anyone else playing?
looks like i am gonna need a new pair of pants with this and COD coming out on arcade this summer,Eurogamer has a hands on preview,you can click on the link,but i have supplied stolen everything below
to cut to the chase,at the moment,it will be released with 3 maps,and 3 classes..and the guy says that he would be very suprised if it wasnt 1200 points
i am sure they will add more maps at a later date,in fact its prolly a given,and there will be 24 players max per room
Never mind Bad Company - welcome to Dimwit Company. Nobody's talking to one another - hardly surprising, since the guys to either side of me are Italian, French and Spanish - and once the landing craft hit the beach, we've all regressed by about seven years. Italy's landed a biplane upside down on an anti-aircraft gun, and I'm stuck fast in a trench. In a tank.
Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.
There are five control points on each map, like the one we're seeing today - Iwo Jima, after last month's reintroduction to Wake Island - and the European press gathered at DICE's wind-battered Stockholm headquarters have more difficulty negotiating the keycard door to the balcony than they do contesting the territory on the second map's thin, turbulent sliver of Ogasawara. Fighting seesaws between an airstrip at one end through trenches and over grassy hills past a lighthouse to higher ground at the other, and while all the vehicles are present and correct, it's an infantry war; automatic weapons, bazookas, sniper rifles, pistols and - gloriously - katanas doing the best of the killing. 'Battlefield 1943' Screenshot 1
Yet there really is a lot to it, just as there should be, and it's been tweaked smartly. Snipers blink - a well-judged stab of disorientation - into their telescopic sights and trace anyone daft enough to wander around out of cover; bazookas eviscerate the arrogant tanks; and the new bomber wings are repelled by anti-aircraft fire (another clever bit of balancing - rather than an unavoidable artillery strike, when a bombing run is called in from a special shack the team in the crosshairs now has a slim chance of repelling the onslaught).
DICE has played around with these maps, despite their heritage, and the results appeal to old and new. Senior producer Patrick Liu tells me that the small team deliberately reorganised them symmetrically. "Wake Island used to be one team defending the island and the other team attacking it. Now we've made it so there are two carriers and both teams are attacking the island, just to make things fair. Otherwise, for a total newb, it's extremely hard to get into asymmetric gameplay."
There's also a squad command system, similar to Battlefield: Bad Company. Commands are context-sensitive, so if you're staring at an enemy flag and issue an instruction, your comrades are told to attack; if you're staring at your own flag, they're told to defend. You can also spawn next to anyone else in the squad, rather than just the squad leader, so if he's a sniper hiding out in the distance, you can pick someone closer to the action and materialise there.
One big tweak came only very recently, in response to feedback on the Wake Island trailer. Apparently you all thought it looked too much like Battlefield Heroes, DICE's toonified third-person PC spin-off. Iwo Jima is considerably darker. Presumably if you pipe up again, Guadalcanal - the third of the maps, which no one has seen in its 1943 form yet - will be set at night under clouds inside Tim Burton's head, wearing a blindfold made of dried blood and mucus. "Guadalcanal is also a good blend of vehicles and infantry, but it's such a huge map and also has a lot of hills. There's a lot of sniping in that level," Liu says of it.
Another distinctive facet is the technology itself. 1943 may be a download-only multiplayer shooter built for an impulse purchase, but as we noted last time it's also built on Bad Company's proprietary Frostbite engine, which means fully destructible environments - more so even than last year's physics-heavy console shooter. Propane blows holes in buildings, towers fall, and fences buckle under tank-tread - Christian was much more poetic. Despite this, and the 24 players running around the Xbox 360 version we're playing on devkits, the frame-rate ping-pongs between 30 and 60fps.
It's enormous fun, but it still has me worried. There are sceptics among the Battlefield hardcore, but they should be converted when the demo versions hit around the time of the game's summer release on PC, Xbox Live Arcade and PlayStation Network. The bigger problem is going to be finding a look-in audience, because whatever price DICE ends up going with - and after discussing it with Liu, and the series' executive producer Karl-Magnus Troedsson, I'd be surprised if it wasn't 1200 Microsoft Points, although they won't commit just yet - people are going to say it's 'only got three maps', even though they represent hours of potential gameplay.
"We are considering how we can communicate that," Liu says. "For fans that are familiar with Battlefield, they know how deep it is and how many hours you can get out of just one level. For new players, it is difficult to communicate how much playtime you get out of these few levels. We know from experience that the Wake Island demo for 1942 was played a lot. Some people never stopped playing it. So I don't have any answer to how we can solve that, but yes, it is an issue."
For Liu though, the most important thing about Battlefield 1943 - a project that span off from his own experiments with Frostbite after Bad Company was locked down at the start of 2008 - is that it captures "the spirit of Battlefield 1942". When I speak to him after his presentation, he tries to sum it up.
"I don't want to downplay the seriousness of war, but at the same time it's a lot of fun - just pure fun of being able to do basically everything in the game. One classic is to arm your jeep with C4 or dynamite and drive into the enemy base and just blow up everything. And it's not a mechanic that we built in just for that thing - it's just a result of the sandbox experience, and that together with more down-to-earth vehicles and weapons, because they're older, that makes the experience of Battlefield."
Even though it's undoubtedly more accessible, it's hard to argue that Battlefield 1943 is anything but an extension of that, and the things it's doing differently sit very comfortably alongside the equally classic, headlong rush for the nearest helicopter. It's just a shame none of us appears to know what to do with one.
Okay,so,its only 3 maps...but if you know Battlefield then you know that these will be huuuge maps,and hopefully will keep us going until some new ones arrive
must see video,they say the Mini map will be added to the game in your H.U.D...people familiar with Battlefield:bad company or the past titles will see familiar onsreen icons,like repair vehicle
saw this vid on XBLA, looks really good, the opening scene of the original took me back to when I played it on my commodore64. any news on release, i can think of worse ways to spend 800points
I know i am probably well behind the curve here but i have just discovered this game and i am having a blast, there is something about silly weaponed scrolling shooters that just pulls me in (Heavy weapon is another) Anyone played? got Co-Op
also Assault Heroes2 is on its way aswell Dont look much different but looks like a laugh noen the less
you know i cant copy and paste,so head over to major nelsons blog and on the main page it tells you that undertow,next week will be the free arcade game because of the xbox live troubles(which apparently have started up again)....i didnt like the trial of this game,so not mega happy about it being this title..but oh well
I found online that this game was suppose to be released to the arcade yesterday. Does anyone know if it was? Did you get it? I love this game and now I just want to go home and play it if it's there.
BATTLESTAR GALACTICA™ INTERACTIVE GAME RELEASE DATES SET
Battlestar Galactica: Razor Flashback Clips Available on SCIFI.com
Los Angeles – Oct. 18, 2007 – Sierra Online, a division of Vivendi Games, has set release dates for Battlestar Galactica™, an action-packed, space combat interactive game based on the popular television series produced by Universal Media Studios and airing on SCI FI Channel. Battlestar Galactica™ will be available for Windows PC via top online gaming portals and in retail stores Oct. 23, 2007 and will land on Xbox LIVE Arcade Oct. 24, 2007. The Battlestar Galactica™ interactive game is produced under license from Universal Pictures Digital Platforms Group.
Leading up to the launch of the game, fans of the series can also watch Razor Flashbacks on www.scifi.com/battlestar that will whet their appetites for the upcoming SCI FI Channel special two-hour Battlestar Galactica episode: Razor. Razor, which will serve as a backdrop for the events of season four of Battlestar Galactica, tells the story of Lee Adama's first mission as the commander of the battlestar Pegasus — and the harrowing tale of that ship's desperate fight for survival in the immediate aftermath of the Cylon's genocidal siege of the Twelve Colonies.
Features of the upcoming game include:
Single-Player Campaign – Pilot various ships and complete 10 memorable missions from the TV series. Multiplayer Game Mode – Play online in this relentless space-based action shooter in Domination, Deathmatch and Team Deathmatch modes. (8 players on Xbox LIVE Arcade and 16 players on Windows PC) Legendary Spaceships – Fly 4 Human and 4 Cylon ships from the Viper II to the Cylon Raider, each with unique weapon capabilities. Special Weapons – Coordinate attacks with an arsenal of destructive weapons including the missiles, guns and more. Defensive Maneuvers – Avoid annihilation with the barrel roll, flip turn and other aerial moves. Battlestar Galactica is rated E 10+ and will be available for Windows PC at retail outlets nationwide as well as top online gaming portals for $19.99. An Xbox LIVE Arcade version of the game will be available for 800 Microsoft points on Xbox LIVE Marketplace. For more information on the Battlestar Galactica interactive game visit www.bsgarcade.com.
this weeks arcade title is Tetris splash,for 800 points
i have opted out of this,due to the crappy D-pad on the 360s controller,fine for most things,but not precision aiming for the blocks,i had the same problem for super puzzle fighter whatever it was called....its the only fault that the 360 controller has,they shouldnt of made it one big button,but done the same as the sony controller
and still no word on battlestar galactica sensible soccer Tron games
Cyberball 2072 (400 Microsoft Points) Rediscover the arcade classic game “Cyberball 2072” from Midway on Xbox LIVE Arcade. Take control of your robotic team, and call the plays to move your team downfield for a touchdown. But watch out, the ball gets hot if you don't keep moving! Keep your eye on the ball to make sure it doesn't go critical before you can score.
Fatal Fury Special (400 Microsoft Points) The third title in the “Fatal Fury” fighting game series from SNK Playmore makes its way onto Xbox LIVE Arcade this Wednesday! Join Terry and Andy Bogard, Joe Higashi and 12 of the toughest titans in one of the biggest matches of the millennium. Set in Southtown, a fictitious American city, players must compete against the ruler of the underworld Wolfgang Krauzer. Who will win? You’ll have to play to find out.
4 arcade titles are going to be half price from sunday night/monday morning for 48hrs
the arcade titles effected are small arms,dig dug,gauntlet and zuma deluxe...i'm gonna get the last two
QUOTE
Been waiting to grab a few new Arcade titles? This weekend is the perfect time as we’re having our first ever LIVE Arcade price drop.
For the 48 hour period beginning at 12:00 a.m. GMT on Sunday, September 2 and continuing until 11: 59 p.m. GMT on Monday, September 3, the following Xbox LIVE Arcade games will be available for half their usual price:
Small Arms - 400 Microsoft Points (normally 800 Microsoft Points) Easy to pick up but hard to put down, "Small Arms" is a frantic multiplayer action game with the feel of an arcade shooter.
Zuma Deluxe- 400 Microsoft Points (normally 800 Microsoft Points) Explore more than 20 realms in Adventure mode and put your skills to the test in this fast-paced puzzle game.
Gauntlet - 200 Microsoft Points (normally 400 Microsoft Points) The original dungeon crawler lets four adventurers explore and fight together as a warrior, valkyrie, wizard, and elf.
Dig Dug - 200 Microsoft Points (normally 400 Microsoft Points) Experience the fast-paced action of this quarter-cruncher from 1982 as you take control of Dig Dug himself and vanquish Pookas and Fygars.
okay,here is some BIG news for this sites little battlestar galactica gang
apparently coming this fall(or autumn,for me,skin and mobeye) on XBLA is a brand new battlestar galactica game.........not sure how big it will be(remember my other post on here somewhere about xbox live games getting 250mb,instead of 50mb?)
anyway,read up on it,and decide for yourselves what to think
for those of you who cant be arsed clicking on the link...for shame
Battlestar Galactica Game Hits Live this Fall
NBC Universal and Sierra Online are releasing a Battlestar Galactica space combat game on Xbox Live Arcade and the PC this fall, according to the Hollywood Reporter.
'Battlestar Galactica' has been progressive with new technology from blogs and podcasts from the creators to the digital distribution of the show on iTunes," said Bill Kispert, vice president interactive of NBC Universal. "This new game on Xbox Live Arcade is consistent with that."
The game was developed by Auran Games and will include single and multiplayer modes, letting gamers play as human or Cylon.
"We wanted to bring a more intense combat experience to gamers," Kispert said. "From a story standpoint, fans will be able to relive key battles from the first two seasons of the show, and then we'll add new content and missions outside of that."
Kispert said that Sierra Online has spent time on the show's set in Vancouver to incorporate elements from the show into the new game, including everything from actual ships to the computer monitors aboard the Galactica. The
game will feature sound effects from the show, including weapons firing, and Kispert said they're talking about incorporating radio chatter from the show that could feature cast voices.
"We have the likeness rights to talent from the show for video games," Kispert said, "but this game will put players in a first-person perspective, allowing them to experience the world of the show by piloting Vipers and Cylon Raiders, so there won't really be room for actors in this game."
Kispert said that the Xbox 360 might also start getting episodes of Galactica via Video Marketplace, citing the popularity of the free downloadable recap episode.
"The reaction to this show was fantastic, so we know there are fans out there on Xbox Live," Kispert said. "We have discussions going on with Xbox Video Marketplace about offering 'Battlestar Galactica' on that service. We're looking at a number of digital platforms for the show, but at this point, we're just looking."
Kispert said Xbox Live Arcade could become a new way for the studio to reach out to audiences from other shows. He said he likes the notion of using Xbox Live Arcade with several of NBC Universal's TV properties because it allows the studio to deliver episodic or short gaming content quickly and efficiently to a large fan base. The "Galactica" game will have a one-year development cycle for this fall's game.
Ed Zobrist, president of Sierra Online, said the great thing about digitally distributed content is that it can constantly be updated, in this case with new ships, story lines, multiplayer maps and missions.
"Digital distribution allows Hollywood licensors the ability to work with game makers and turn around content to capitalize on a show's success, providing timely content without a lot of lead time," he said. "Moving forward, we'll be able to add game content via multiple delivery methods to provide new content that's topical to what's going on in the 'Battlestar Galactica' universe for seasons to come."
on another note,i have just noticed what it says under my gamerpic
i will be getting both,ecco has been on the Wii VC for a long time,but i still have never played the game in my life,at least now i can play the demo before buying
i had heard last week,that sensible soccer(or the dumb rename sensible world of soccer)was also due this week...but now i have heard that that will be 29th august(but nothing official)
also due this month on Arcade are : warworld echo the dolphin and Hexic 2
with Geon:Emotions Puzzle Quest Space Giraffe Streets of Rage 2 Super Puzzle Fighter II Turbo HD Remix
all due this summer as well
track and field,as said will cost 400 points and be up at 9am GMT this wednesday
Bungies Doom clone from yesteryear Marathon:Durandal-800 points single player xbox live multiplayer 2-8 local player 2-4 old game...new graphics
spyglass board games(which has been in development i think for some time) 400 points single player xbox live multiplayer 1-2 you can use the vision camera for this one
i am definetly gonna try them both out,and may purchase the marathon game,doubt i will pick up spyglass,but you never know
i know we have a few BG fans here so i thought i would post this which was from teamxbox.com
apparently next week, E3 week...we will have more info on when this game will be released on xbox live arcade,until then,check out this info and pics
'Inspired by the hit television series, Battlestar Galactica, airing on the SCI FI Channel, Battlestar Galactica is an action-packed top-down space combat game set in the universe of the hugely popular sci-fi television show. Players can take part in enormous multiplayer space battles with up to eight players online or play through the single-player campaign that includes memorable missions from the TV series. Pilots can either sign up to defend the Galactica or play as the ruthless Cylons as they seek to remove the human race from existence. With full 3D graphics to show off the detailed ships and cosmic environments, Battlestar Galactica allows players to fly four Human and four Cylon ships from the Viper II to the Cylon raider, each with unique weapon capabilities. Battlestar Galactica will be available on Xbox LIVE Arcade.
-Single-Player Campaign: Pilot various ships and complete memorable missions from the TV series.
-Multiplayer Game Mode: Play online with 8 players in this relentless space-based action shooter in Firefight, Skirmish and Domination modes.
-Legendary Spaceships: Fly 4 Human and 4 Cylon ships from the Viper II to the Cylon Raider, each with unique weapon capabilities.
-Special Weapons: Coordinate attacks with a gallery of destructive weapons including the missiles, guns and more.
-Realistic Effects: Full 3D graphics to show off the detailed ships and cosmic environment.
-Defensive Maneuvers: Avoid annihilation with the barrel roll, quick turnabouts and other aerial moves.
sounds pretty good,8 player online battles,i wonder if there will be different space maps or what
the makers of the game have other games due soon for release on xbox live arcade,check out this page
Game Features
• Special AI settings to challenge any skill level
• Challenge your friends - Up to five players can play over Xbox LIVE or up to four players can play on the same Xbox 360
• Interact with new and old friends alike over Xbox LIVE while you play "Carcassonne" with the Xbox LIVE Vision camera
• Helpful step-by-step tutorial to teach you the game in minutes
• Skill-based matchmaking for ranked games
• The complete "Carcassonne" includes 72 tiles and all rule sets
• "Carcassonne" includes the "Rivers II" expansion set - 12 additional tiles
• Earn up to 200 Gamerscore and 12 Achievements
yesterday people at the pac-man championship tourney said that some big video gaming history news was coming for the 360
people hoped for news on Mass effect or Bioshock as this place wasnt just for Pac-man
but alas,the big news that awaited us was that it was a new pac-man game coming to xbox live arcade tomorrow(wednesday) for 800 points,its called pac-man mazes and it sees the first new mazes for pac man for 26years